The History of Stormreach

The party arrive in Stormreach along with refugees from Khorvaire, encountering a city unlike any on Eberron.

stormreach harbour sunshine

To appreciate the unique nature of Stormreach and the significance of the events that befall the city, we need to look back at the city’s history.

Much of the details are taken directly from The City of Stormreach source book, with additions specific to our campaign.

The History of Stormreach

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The Gangs of Stormreach Saga

From their first arrival in Stormreach, the party become embroiled with the city’s criminal underbelly. Long before they become the entrusted allies of the Coin Lords, the Houses, the Twelve and the Silver Flame, the party cross paths with the city’s gangs before eventually being selected by one of the city’s founding Coin Lords for a secret mission to purge Stormreach of organised crime.

From the hapless Quickfoot Gang with their cursed luck, to the Gnashtooth and Tunnelworm denizens of the Waterworks, to taking a direct hand in the intrigues of rival smugglers Hazadill and Baudry Cartamon, all paths lead inexorably to the Sharn Syndicate.

The Boromar Clan, the most feared criminal organisation in Sharn, have set their eyes once more upon the city of Stormreach. Using their influence, they make their attempt to shape the criminal underworld and unite the city’s gangs under the banner of the Sharn Syndicate.

The Gangs of Stormreach Storyline

The Necropolis Saga

The events that unfold through the Necropolis follow on from the party gaining the trust of the Silver Flame in Stormreach following the Catacombs storyline. As the story develops the party discover more details of the Black Abbot’s plans to ascend to godhood as god of the undead.

An uneasy alliance of opportunity between the Silver Flame and the Emerald Claw sees the two faiths working together against a common foe, leading to a final encounter with the Black Abbot himself. Along the way, the party are embroiled in one betrayal after another until they themselves are forced to become the betrayers.

The Necropolis adventure packs were added separately over a 13 month period. In our campaign, the Necropoolis is a manifest zone of Dolurrh and is home to a Silver Flame outpost where the order has for generations stood against the undead who periodically rise from their graves to prey on the living. I visualise this as a sprawling series of tents set in the bleak surroundings of the Necropolis where the oppressive influence of Dolurrh leaches the strength from those garrisoned there. The growing influence of Dolurrh, heralded by unnatural celestial alignments, has effects beyond the Necropolis, most notably felt in Delera’s Graveyard and House Jorasco.

Another excellent candidate for a dedicated heroic saga starting with low level quests all the way through to higher level quests.

The Necropolis Storyline

The Xorian Saga

beholder at portal

Journeying beyond Eberron to the planes and other realms is one of the most interesting aspects of DDO for me and has some amazing potential for future storylines.

While a lot of the rich lore gives us great depth, the possibility for planar travel gives great breadth particularly for Epic quests.

While on the Player Council, I proposed a Xorian Saga and gave an outline of the quests involved and why I had chosen them. I’ve expanded on this in the context of the Stormreach Campaign.

The Xorian Storyline.

DDO Players Prize Giveaway

As part of their 50th celebrations, DDO Players have one of the limited number of hardback copies of The Stormreach Campaign to giveaway.

Hardback pic

I had 25 of these printed and while the PDF will be updated as more monster manual volumes are added and any corrections are made, there’s nothing quite like the feel of a solid hardback.

You can find out more about the giveaway on the DDO Players site.